Archives for: December 2009


Permalink 08:19:01 am, Categories: general  


If someone is interested, this converts the current MakeHuman mesh to animesh including targets.

Was experimenting with it cause customizing your character in-game to make it look like you want or get a muscular character when your strength goes up sounds great!

Unfortunately the highpoly mesh combined with the morphtarget transformations is kinda expensive, 17fps here :/

So moving on to something else...

Simple instructions:
- put script in makehuman dir
- run
- copy skelfrankie_rig from cs/data/frankie and put along side the generated factory file
- rename to rig
- edit rig and change in the skeleton tag name="frankie_rig" to name="rig"
- open factory in viewmesh
- start any animation, IMPORTANT without a animation running morphtargets won't be applied
- play around with the targets

A CS fix later, fps is now on an acceptable level of 90-100fps. So if someone has time to improve the conversion, UVmapping, skin texture, perhaps a way to create a lower poly version...

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