I've been working lately mostly in fixing bugs.
Pcsteer, PcPathfinder and Celgraph are finished but they do have some bugs yet to be fixed. Some of these are:
- celgraph crashes if you call A* with the same node as initial and goal.
- Pursue in pcsteer calculates wrong velocity some times. I have not find a pattern which describes when this happens.
- FollowTwoWayPath and FollowCyclicPath in celgraph are not working correctly.
- This not actually a bug, but there still some upgrades to be made to A* to achieve better time performance.
I expect to finished doccummenting my code and fixing bugs by the end of the week. I have also been studying for a final test tomorrow, then Ill be completely free.
I have already started looking for a good method to load graphs in an application. By the moment the only way you can do this
is coding a LoadGraph Function inside your behaviours file. I will start working on monday on a loading method through the cel.addons utility.
Finally I'll be working in adding formations to pcsteer and, thats all for now =)
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