Today I got the plugin loading and CS initialization code working. So I implemented the CS 3D view panel in a new plugin which is loaded by searching for any plugins under the 'crystalspace.editor.plugin.' hierarchy.
I didn't have time to make the map loading menu item yet, so I just had it load flarge to test the view functionality.
Tomorrow:
Move main frame stuff to separate class
Add File->Open menu item
Add world load/save listener
Make CS view resize in response to frame resize
Start work on scene browser panel
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