nicely into place
Today I managed to change pclinmove so that it is now possible to walk on an object that itself moves. This can be used for moving platforms, elevators, vehicles, ... and it works very well indeed. With this step done I think that a great deal of the machinery needed to develop the Crystal Core game logic is ready now. The only thing I have to do now is wait for the art to arrive (new levels from Xotic and hopefully some models that I can use too). When I have that I can implant a few quests and things to do and that can be released as the first tech demo of Crystal Core.
I want to work a *little* bit more on the level before releasing it and there are still a few minor things I need to do here and there.
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