Well the new level is progressing very nicely now. I'm using the textures from Xotic which he made for the Crystal Core levels and with those textures it is very easy for me to make a very big Star Wars lookalike level. It looks a lot cooler then current celtest level
When I started making the level I didn't think of using the textures from Xotic so the first part of the level doesn't look as nice. I'm probably going to create that again.
Currently I'm fully concentrating on the level but during building of that level I found out that there are still lots of things to do on the code side. Here is a small summary:
Today I fixed an important bug in the static lightmap calculator. Apparently shadows didn't cast through portals. For some obscure reason the code that marked shadows relevant was removed. It was not easy to revive that code so I just consider all shadows relevant now.
That's it for now.
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