In case you haven't seen it yet there is a nice deathmatch type game at www.nexuiz.com. It is full free (both art and code) under the GPL and it works on linux and windows. The graphics are nice and I think this is the kind of game/demo that someone should make with Crystal Space too. Crystal Core is almost going to be that except that Crystal Core? is a single player FPS and will have more complicated story mechanisms and interactions with the levels (like vehicles you can control and other stuff like that). I think one of the tasks that I need to tackle soon is to implement some kind of shooting/weapon system in the celtestdemo which I can then use as a proof of concept for Crystal Core?.
Speaking of Crystal Core?. Xotic is back and has shown me a few new things he is working on. Hopefully we can soon get a full set of levels and release the first tech demo (after I added some logic to that of course).
I have been working hard on documentation the past few days but a lot more needs to be done still. More specifically I would also like to document CEL better. One question is if the CEL documentation should be integrated with CS or not. I personally am inclined to think yes but not everyone agrees with that (given that they are technically separate projects).
For CrystalBlend I'm waiting until I get some feedback from Erwin Coumans. He is going to attempt to integrate the existing old GameBlender logic into the current CrystalBlend.
That was it for today.
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