It has been some time since I made another blog post so here I am again.
Lately we are making a lot of good progress on Crystal Core. On the art side Xotic is working on some amazing levels which make good use of advanced CS features (like shaders). Also I'm very happy to tell that caedes (author of blender2crystal) has joined Crystal Core. He will be a great help with the entity system in CC and also making sure blender2crystal does everything that we want it to do. As I'm working on Crystal Core it is interesting to see how I'm being very succesful in avoiding a lot of C++ code in CC. I even managed to remove a bit and I have further plans for more code removal. Of course all that logic has to go somewhere. Most of the advanced logic is now implemented in CEL. CC is starting to make heavy use of the CEL quest manager and the XML scripting language and it all works out very well. Entity logic like explosions and (soon) weapon control is all coded in XML now using a combination of the quest manager and XML scripts. CC now also has a semi functional starting menu (with sound even) and the health HUD item is also working properly now.
On the CrystalBlend site I still need to find to bite an annoying bullet: fixing CB so it runs on 64-bit. When that is done I can start adding features and fixes again.
I have very good feelings about the conference. Many people are interested to come and several people also expressed interest in having a talk or workshop. Seems like we will have plenty of good content to talk about. Also it will be nice to just meet everyone in person for once.
That's all folks!
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