I have been mulling over the concept of Triangulations, and I feel that I have come up with a good solution to the triangulation problem. First, I think that the class csTriangulate2 will suffice for most of what I need in the COLLADA conversion. However, I will need to adapt it to handle general polygons, including those with holes. I figured since I will be performing this, it might be a good idea to make sure that the triangulation class conforms to the SCF system, and give it an interface - say something like iTriangulator. Thus, the inheritance will look like:
iTriangulator
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csTriangulate2 csTriangulate3 (new)
I realize that my schedule has slipped a little bit, but in order to get things back on track, I plan the following re-vamped schedule for the remainder of the summer:
Triangulation: July 2 - July 3
Finish Geometry Conversion: July 4 - July 13
Materials and Texture Conversion: July 14 - July 28
Lighting/Scene Conversion: July 29 - July 31
Physics Conversion: August 1 - August 10
Animation/Rigging Conversion: August 11 - August 20
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