I was able to finish coding basic materials. The collada convertor now converts a color to a material, corresponding to the diffuse color of the <phong> or <blinn> shader in the COLLADA file, and then adds a <material> tag to mesh objects which utilize it.
Additionally, with help from thebolt and res2k, I was able to get the object to show up inside viewmesh. Both the material and geometry conversions seem to work quite well.
I have begun work on translating texture coordinates, as well as textures themselves. I anticipate this will be completed by either tomorrow afternoon, or possibly Saturday, depending on how many problems I encounter. I will then work on the world/scene conversions.
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