Coding Log

2007-08-09

Coding Log

Permalink 08:02:50 pm, Categories: Coding Log  

I was able to finish coding basic materials. The collada convertor now converts a color to a material, corresponding to the diffuse color of the <phong> or <blinn> shader in the COLLADA file, and then adds a <material> tag to mesh objects which utilize it.

Additionally, with help from thebolt and res2k, I was able to get the object to show up inside viewmesh. Both the material and geometry conversions seem to work quite well.

I have begun work on translating texture coordinates, as well as textures themselves. I anticipate this will be completed by either tomorrow afternoon, or possibly Saturday, depending on how many problems I encounter. I will then work on the world/scene conversions.

Trackback address for this post:

This is a captcha-picture. It is used to prevent mass-access by robots.
Please enter the characters from the image above. (case insensitive)

Trackbacks, Pingbacks:

No Trackbacks/Pingbacks for this post yet...

Comments are not allowed from anonymous visitors.

September 2014
Mon Tue Wed Thu Fri Sat Sun
 << <   > >>
1 2 3 4 5 6 7
8 9 10 11 12 13 14
15 16 17 18 19 20 21
22 23 24 25 26 27 28
29 30          

Search

Categories

Misc

XML Feeds

What is this?

powered by
b2evolution