Hi Again Everyone -
Haven't posted in a while, so I thought I would give an update on how things have progressed on the COLLADA convertor. Between Mike Gist and myself, we've been able to get just about everything working. The only holdup - the surface triangulator - has been implemented, and appears to be working as expected. Currently, the surface triangulator needs some testing, though, as I've only tested it with basic models. So, if you have a chance, I'd really appreciate it if all of you folks out there with COLLADA models could give it a try. Here's what we're looking at testing:
The most recent addition, in terms of features, to the system is the last one - the materials. Since we're not 100% sure how we're going to handle shaders from COLLADA to CS (if at all), the materials area of the converter may be a little sparse. And, it's also somewhat volatile.
Also, we need testers on the following systems (as I don't have access to them):
No Trackbacks/Pingbacks for this post yet...
| Mon | Tue | Wed | Thu | Fri | Sat | Sun |
|---|---|---|---|---|---|---|
| << < | > >> | |||||
| 1 | 2 | 3 | 4 | 5 | ||
| 6 | 7 | 8 | 9 | 10 | 11 | 12 |
| 13 | 14 | 15 | 16 | 17 | 18 | 19 |
| 20 | 21 | 22 | 23 | 24 | 25 | 26 |
| 27 | 28 | 29 | 30 | 31 | ||