I'm a research assistant at the Electrical engineering department of the Institute of Information and Communication Technologies, Electronics and Applied Mathematics at Université catholique de Louvain, Belgium.
We are setting up an Immersive Virtual Environment to be used by psychologists for experimentation and therapy, and we have chosen Crystal Space as the game engine that will simulate and render our environments.
We will therefore keep working and using Crystal Space, and particularly its animated mesh. One of the main task that we plan to work on in the next months is the implementation of the hardware skinning pipeline that is still missing.
I also started this blog in order to give more transparency to the public on what is going on in Crystal Space. I'll try to present here regularly the new features that are added by the CS team.
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