We got trouble. Lighter2 is struggling with this new Sponza scene. This is not unexpected, I did want something that would push it to it's limits but I didn't want it to error. I wanted it to be able to complete the job eventually, just not necessarily efficiently.
We are, however, getting several errors:
So, this is why there are no light mapped pictures yet. I'm going to work through these problems (at least, the last two in particular) before I post anything and I may change the configuration of the room lighting slightly so the shadows are more dramatic. I will keep things updated as I work.
Oh, I almost forgot to mention, the spotlights are working with photon mapping. So, I think we can check that one off. It might need some robustness testing (in particular, I haven't checked the full range of angles) but for now, the basics are implemented and working in the sponza scene.
It's worth noting that school has started back up again so things might slow down a bit but as of right now I am un-funded for this semester so there is not much distraction yet (just a lot of worry). :-(
Info about progress on my Google Summer of Code 2009 project on Advanced Lighting & Shading in CrystalSpace.
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