To round out my previous post concerning GSoC I thought I should list out the changes I have made and how the milestones are lining up.
Changes:
Results:
Despite the noise and artifacts still present I think it's safe to say Milestone 1 is complete (or nearly so). Here's a list of things still to finish/implement.
Immediate priorities (considered unfinished Google Summer of Code obligations):
Future changes (for fun and profit!):
It seems appropriate to send thanks out to Res and Scott at this point as they have both been quite helpful this summer and I'm sure will continue to be.
And now, we carry on ...
A New Plan
Thanks to all who offered feedback for my previous post. With the discovery of the GSoC '08 branch for lighter2 with photon mapping plans need to change. I've been examining Greg Hoffman's changes to lighter2 to determine what work could be done and I think there's a good chunk here to constitute a project. Here's my assessment of what the branch contains:
So, it seems given the original content of my proposal and this discovery from last summer that the new course of action should be to work on the photon mapping implementation. So, here's a basic outline of what I could do again welcoming comments:
Milestone 1: Repair
Milestone 2: Improve Quality
Milestone 3: Improve Speed/Features
Concerning the optional task under Milestone 2, Photon Mapping just handles caustics well (it's famous for it) and as such it would be easy to render this if the information about refraction is available in the material structure (namely index of refraction). It could make for some interesting but very specialized effects.
Time-line
I'm planning about two weeks for each milestone with an extra week for the first one just for getting out of the starting gate. Here's a rough time-line to completion of these milestones:
I want to make sure that the amount of work I'm doing is worthy of a full SoC project regardless of the time frame. I'm definitely slow getting started here and I want to ensure all involved that I will make that up as we go either by putting in extra time now or beyond the scheduled GSoC end. Therefore, I think it is best to make sure I get a project defined that is of a scope appropriate for SoC so that no one feels short changed.
We are underway and I am long overdue in posting an entry here so there is much to discuss.
What have I been doing:
Planning! I have been getting very familiar with lighter2 and determining where change would be most appreciated. This has been a slow task as much of lighter2 is un-commented (or at least, the comments are not very detailed). Also, I have had to learn much about the CS app framework, the instance tracking classes used in CS and the i* classes used throughout lighter2. Conceptually, I reached a good place to actually propose some changes to Scott my mentor last week and we met to discuss just that.
What is the current status:
At present, we have identified the following concerns or features that need attention in lighter2 and would pertain to my proposal and my areas of expertise -
Conceptually, any light-mapping application can be thought of as a bootstrap. The rendering system will use the light maps to render the world but the light-mapping application needs a rendering system (or at least part of one) to construct the light maps. Therefore, lighter2 naturally depends on some components of the CS library (mostly viewing and projection calculations and geometry loading components).
Some of the conceptual components of lighter2 (like the 'scene' and 'segment' classes) should be part of the CS library. I have not examined the library itself too deeply to see if it provides these components but Scott suggested that they are in fact copies of classes from the library. This is conceptually undesirable but there may be reasons for it. More discussion of this is in order.
What conclusions can be drawn:
From all of this I've identified some requirements for this project -
So what are the plans:
I'm going to start moving forward with changes now. Here's the initial proposal of work in the order it will be undertaken (this may change in a typical design-build fasion) -
At this point we will reevaluate and decide what is to be done next. Additional project tasks may include:
Conclusions:
What's described here will constitute the bulk of this project and work will begin immediately. I intend to reevaluate progress as I go and learn more about CS and lighter2. All comments are welcome and encouraged as there are a plethora of assumptions underlying these ideas and any number of them could prove to be wrong. The collective knowledge of the CS community can do far better to identify these problems than I can digging through the mountains of code and documentation. My time is better served now making changes rather than fact-checking!
Thanks to all for reading this! I will post more as I go.
Seth
Info about progress on my Google Summer of Code 2009 project on Advanced Lighting & Shading in CrystalSpace.
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