This weeks work has been focussed on completing the factoring out of my first reward (debugprint.) This work took significantly longer than initially expected, but I believe that I have learnt a lot from the experience and am confident that the process of factoring out the remaining rewards will be trivial.
I am now putting together a test program that makes use of all rewards, so that I can test the new implementation of each. This program will later serve as the basis of the quest tutorial. From my work with the system I believe there is a firm need for a singular collated example of all rewards and triggers to increase the community's usage of this feature and look forward to providing this.
Finally, I will be posting shortly after this post a formalised list of deliverables. My current progress is behind the initial deadlines set out in my project proposal. At the time I underestimated that time I needed to become familiar with the CS/CEL architecture. However, I believe that I have also overestimated the time needed to implement a behaviour tree. Therefore, I am still confident that all of the promised deliverables will be accomplished in the timeframe of the GSoC program. In addition, a number of other requests have been made for modifications to quest that I hope to cover once the promised refactor and BT implementation is completed. My intention for this post is to update it periodically to show my progress.
That is all for this week, as always please feel free to contact me if you have any suggestions, queries or complaints.
Kind Regards, Sam
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