As of 14/08/09
Quest Refactor:
Progress
- Parameters, Sequences and all Rewards/Triggers/SeqOps factored out
- Clean redundant code
- Tutorial Program - Partially Complete (appquesttest)
- Update manual pages on quests
- Bug fix factor out of sequences
- Implement cel expressions into sequences and seqops
- Complete questtest
- Write tutorial
To Do
- Implement cel expressions into triggers
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Behaviour Tree:
Progress
- Implemented all selectors, decorators and lear nodes
- Basic functioning behaviour tree demonstrated in example program
- Behaviour tree executes inside csDefaultRunLoop
- Complete bttest
- Write tutorial
- Write manual entry
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Time Permitting
Regrettably Unlikely During GSoC 2009
- Deserialize/Load methods for parsing an XML BT
- Allow for nesting FSMs
- Add constraints to sequences
- Filters for Quest Message Trigger by sender and parameters
- Make quest variables be accessible as pc properties
- Standardise start-finish protocol
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