Archives for: December 2009

2009-12-21

Permalink 08:19:01 am, by Sueastside, 173 words, 16380 views   English (US)
Categories: general

MakeHuman2Animesh

If someone is interested, this http://pastebin.com/f76da0a09 converts the current MakeHuman mesh to animesh including targets.

Was experimenting with it cause customizing your character in-game to make it look like you want or get a muscular character when your strength goes up sounds great!

Unfortunately the highpoly mesh combined with the morphtarget transformations is kinda expensive, 17fps here :/

So moving on to something else...

Simple instructions:
- put script in makehuman dir
- run
- copy skelfrankie_rig from cs/data/frankie and put along side the generated factory file
- rename to rig
- edit rig and change in the skeleton tag name="frankie_rig" to name="rig"
- open factory in viewmesh
- start any animation, IMPORTANT without a animation running morphtargets won't be applied
- play around with the targets

UPDATE:
A CS fix later, fps is now on an acceptable level of 90-100fps. So if someone has time to improve the conversion, UVmapping, skin texture, perhaps a way to create a lower poly version...

Sueastside's Blog

December 2009
Mon Tue Wed Thu Fri Sat Sun
 << < Current> >>
  1 2 3 4 5 6
7 8 9 10 11 12 13
14 15 16 17 18 19 20
21 22 23 24 25 26 27
28 29 30 31      

Search

Categories

Misc

XML Feeds

What is RSS?

Who's Online?

  • Guest Users: 183

powered by
b2evolution