<?xml version="1.0" encoding="iso-8859-1"?><!-- generator="b2evolution/1.9.3" -->
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:admin="http://webns.net/mvcb/" xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title>Antony's blog - Last comments</title>
				<link>http://www.crystalspace3d.org/blog/yno?disp=comments</link>
		<description></description>
		<language>en-US</language>
		<docs>http://backend.userland.com/rss</docs>
		<admin:generatorAgent rdf:resource="http://b2evolution.net/?v=1.9.3"/>
		<ttl>60</ttl>
				<item>
			<title>In response to: GSoC project presentation</title>
			<pubDate>Wed, 29 Jun 2011 03:26:15 +0000</pubDate>
			<dc:creator>Kenneth Graunke [Visitor]</dc:creator>
			<guid isPermaLink="false">c205@http://www.crystalspace3d.org/blog/</guid>
			<description>Awesome!  Thanks for working on this---I'm really excited to see Crystal Space gaining the ability to use GLSL natively.  I've never been a fan of Cg---for some reason, Cg's GLSL backend never worked for me, and my only other option was the ARB fp/vp backend, which is totally lame.  Native GLSL will work so much better on the open source graphics drivers.</description>
			<content:encoded><![CDATA[Awesome!  Thanks for working on this---I'm really excited to see Crystal Space gaining the ability to use GLSL natively.  I've never been a fan of Cg---for some reason, Cg's GLSL backend never worked for me, and my only other option was the ARB fp/vp backend, which is totally lame.  Native GLSL will work so much better on the open source graphics drivers.]]></content:encoded>
			<link>http://www.crystalspace3d.org/blog/yno/2011/06/10/gsoc_project_presentation#c205</link>
		</item>
			</channel>
</rss>
