TOP ?= "@top_srcdir@" ; BUILDTOP ?= "@top_builddir@" ; SubDir TOP ; IncludeDir ; IncludeDir src ; IncludeDir $(BUILDTOP) : : literal transient ; CleanDir clean : out ; Clean distclean : aclocal.m4 config.h config.h.in~ config.log config.status config.status.lineno config.cache configure.lineno Jamconfig Jamfile ; CleanDir distclean : autom4te.cache ; Depends distclean : clean ; Clean maintainerclean : config.h.in configure ; Depends maintainerclean : distclean ; Help distclean : "Remove built targets and configuration" ; Help maintainerclean : "Remove built targets, configuration, and generated files." ; # Set up subdirectories into which the different generated project for # different go. MsvcGenSubDir TOP msvc : common ; MsvcGenSubDir TOP msvc 7 : 7 ; MsvcGenSubDir TOP msvc 71 : 71 ; MsvcGenSubDir TOP msvc 8 : 8 ; MsvcGenTemplateDir TOP mk msvcgen ; # Customize the build configurations to contain some defines required by # CrystalSpace. NOTE: The file with the customization options is assumed # to reside in mk/msvcgen/. MsvcGenVariable customize : custom.cslib ; # Set up the workspace we want msvcgen to synthesize. MsvcGenWorkspace shadertest ; local hash = "\$" ; MsvcGenConfig CRYSTAL.AVAILABLE : yes ; MsvcGenConfig CRYSTAL.DEFINES ; MsvcGenConfig CRYSTAL.CFLAGS ; MsvcGenConfig CRYSTAL.LFLAGS ; MsvcGenConfig CRYSTAL.LIBS : "libcrystalspace.lib" ; MsvcGenConfig CRYSTAL.LIBS.DEBUG : "libcrystalspace_d.lib" ; MsvcGenConfig CRYSTAL.INCDIRS : [ ConcatDirs .. .. .. CS include ] [ ConcatDirs .. .. .. CS include csutil win32 ] [ ConcatDirs "$(hash)(CRYSTAL)" include ] [ ConcatDirs "$(hash)(CRYSTAL)" include csutil win32 ] ; MsvcGenConfig CRYSTAL.LIBDIRS : [ ConcatDirs .. .. .. CS out release$(MSVC_VERSION) libs ] [ ConcatDirs .. .. .. CS libs csutil win32 libs ] [ ConcatDirs "$(hash)(CRYSTAL)" out release$(MSVC_VERSION) libs ] [ ConcatDirs "$(hash)(CRYSTAL)" libs csutil win32 libs ] ; MsvcGenConfig CRYSTAL.LIBDIRS.DEBUG : [ ConcatDirs .. .. .. CS out debug$(MSVC_VERSION) libs ] [ ConcatDirs .. .. .. CS libs csutil win32 libs ] [ ConcatDirs "$(hash)(CRYSTAL)" out debug$(MSVC_VERSION) libs ] [ ConcatDirs "$(hash)(CRYSTAL)" libs csutil win32 libs ] ; if $(CEL.DESIRED) = yes { MsvcGenConfig CEL.AVAILABLE : yes ; MsvcGenConfig CEL.DEFINES : USE_CEL ; MsvcGenConfig CEL.CFLAGS ; MsvcGenConfig CEL.LFLAGS ; MsvcGenConfig CEL.LIBS : "libceltool.lib" ; MsvcGenConfig CEL.LIBS.DEBUG : "libceltool_d.lib" ; MsvcGenConfig CEL.INCDIRS : [ ConcatDirs .. .. .. cel include ] [ ConcatDirs "$(hash)(CEL)" include ] [ ConcatDirs "$(hash)(CEL)" include cel ] ; MsvcGenConfig CEL.LIBDIRS : [ ConcatDirs .. .. .. cel out release libs ] [ ConcatDirs "$(hash)(CEL)" out release libs ] [ ConcatDirs "$(hash)(CEL)" libs ] ; MsvcGenConfig CEL.LIBDIRS.DEBUG : [ ConcatDirs .. .. .. cel out debug libs ] [ ConcatDirs "$(hash)(CEL)" out debug libs ] [ ConcatDirs "$(hash)(CEL)" libs ] ; } # Set project-specific compiler and linker options for msvcgen. #MsvcDefine MY_DEFINE : "my value" ; #MsvcDefine MY_RELEASE_DEFINE : "my release value" : release ; #MsvcDefine MY_DEBUG_DEFINE : "my debug value" : debug ; #MsvcCFlags : "/I \"my\\inc\\path\"" : release ; #MsvcCFlags : "/I \"my\\debuginc\\path\"" : debug ; #MsvcLFlags : "/libpath:\"my\\lib\\path\"" : release ; #MsvcLFlags : "/libpath:\"my\\debuglib\\path\"" : debug ; #MsvcGenConfig SUPERCOOL.AVAILABLE : yes ; #MsvcGenConfig SUPERCOOL.LIBS : supercool.lib ; #MsvcGenConfig SUPERCOOL.LIBS.DEBUG : supercooldebug.lib ; SubInclude TOP src ;