  <shader compiler="xmlshader" name="simpleshader">
    <technique priority="100">
      <pass>
	<vp plugin="glcg">
	  <cgvp>
	    <program>
	    <![CDATA[
	    float4 main (float4 Position : POSITION,
		    uniform float4x4 ModelViewProj : state.matrix.mvp) : POSITION
	    {
		    return mul (ModelViewProj, Position);
	    }
	    ]]>
	    </program>
	  </cgvp>
	</vp>
	<fp plugin="glcg">
	  <cgfp>
	    <program>
	    <![CDATA[
	    float4 main () : COLOR
	    {
		    return float4 (1, 0.8, 0, 1);
	    }
	    ]]>
	    </program>
	  </cgfp>
	</fp>
      </pass>
    </technique>
  </shader>
