Making video game artwork

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Table of Contents

  1. General problems
  2. Theory
  3. Theory
  4. Level design (layout)
  5. Level design (assets)
  6. Level design (The Truman Show)
  7. Level design (The Truman Show)
  8. Character design
  9. Modelling
  10. Modelling (normal maps)
  11. Modelling (billboards)
  12. Modelling (billboard variations)
  13. Modelling (joint deformation)
  14. Texturing
  15. Texturing
  16. Texturing (technicals)
  17. Texturing (techniques)
  18. Texturing (GIMP)
  19. Texturing (GIMP)
  20. Texturing (GIMP)
  21. Texturing (colours)
  22. Animation
  23. Shaders
  24. Lighting
  25. Lighting (stencil and soft shadows)
  26. Lighting (specular)
  27. Lighting (ambient occlusion)
  28. Lighting (global illumination)
  29. Resources
  30. Resources
  31. Contact
Created on Sunday 21 Oct 2007 by Amir Taaki with KPresenter