Making video game artwork
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Table of Contents
- General problems
- Theory
- Theory
- Level design (layout)
- Level design (assets)
- Level design (The Truman Show)
- Level design (The Truman Show)
- Character design
- Modelling
- Modelling (normal maps)
- Modelling (billboards)
- Modelling (billboard variations)
- Modelling (joint deformation)
- Texturing
- Texturing
- Texturing (technicals)
- Texturing (techniques)
- Texturing (GIMP)
- Texturing (GIMP)
- Texturing (GIMP)
- Texturing (colours)
- Animation
- Shaders
- Lighting
- Lighting (stencil and soft shadows)
- Lighting (specular)
- Lighting (ambient occlusion)
- Lighting (global illumination)
- Resources
- Resources
- Contact
Created on Sunday 21 Oct 2007 by Amir Taaki with KPresenter