CrystalSpace

Public API Reference

iengine.h

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00001 /* iengine.h -- Generated automatically; do not edit. */
00002 #ifndef __IENGINE_H__
00003 #define __IENGINE_H__
00004 /*
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009   
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014   
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00024 #include "cssysdef.h"
00025 #include "iengine/camera.h"
00026 #include "iengine/campos.h"
00027 #include "iengine/collectn.h"
00028 #include "iengine/engine.h"
00029 #include "iengine/fview.h"
00030 #include "iengine/halo.h"
00031 #include "iengine/imposter.h"
00032 #include "iengine/light.h"
00033 #include "iengine/lightmgr.h"
00034 #include "iengine/lod.h"
00035 #include "iengine/material.h"
00036 #include "iengine/mesh.h"
00037 #include "iengine/meshgen.h"
00038 #include "iengine/movable.h"
00039 #include "iengine/objwatch.h"
00040 #include "iengine/portal.h"
00041 #include "iengine/portalcontainer.h"
00042 #include "iengine/region.h"
00043 #include "iengine/renderloop.h"
00044 #include "iengine/rendersteps/icontainer.h"
00045 #include "iengine/rendersteps/igeneric.h"
00046 #include "iengine/rendersteps/ilightiter.h"
00047 #include "iengine/rendersteps/irenderstep.h"
00048 #include "iengine/rendersteps/irsfact.h"
00049 #include "iengine/rview.h"
00050 #include "iengine/scenenode.h"
00051 #include "iengine/sector.h"
00052 #include "iengine/shadcast.h"
00053 #include "iengine/shadows.h"
00054 #include "iengine/sharevar.h"
00055 #include "iengine/texture.h"
00056 #include "iengine/viscull.h"
00057 #endif /* __IENGINE_H__ */
00058 

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