ivideo/material.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2000 by Jorrit Tyberghein 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_IVIDEO_MATERIAL_H__ 00020 #define __CS_IVIDEO_MATERIAL_H__ 00021 00029 #include "csutil/scf_interface.h" 00030 #include "csutil/strset.h" 00031 00032 #include "ivideo/shader/shader.h" 00033 00034 00036 #define CS_MATERIAL_TEXTURE_DIFFUSE "tex diffuse" 00037 00038 struct iTextureHandle; 00039 struct csRGBpixel; 00040 00055 struct iMaterial : public virtual iShaderVariableContext 00056 { 00057 SCF_INTERFACE (iMaterial, 2, 2, 1); 00058 00062 virtual void SetShader (csStringID type, iShader* shader) = 0; 00063 00067 virtual iShader* GetShader (csStringID type) = 0; 00068 00072 virtual const csHash<csRef<iShader>, csStringID>& GetShaders() const =0; 00073 00081 virtual iTextureHandle *GetTexture () = 0; 00082 // A link to a list of common texture names would be great. 00089 virtual iTextureHandle* GetTexture (CS::ShaderVarStringID name) = 0; 00090 00094 virtual iShader* GetFirstShader (const csStringID* types, 00095 size_t numTypes) = 0; 00096 }; 00097 00100 #endif // __CS_IVIDEO_MATERIAL_H__
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