CrystalSpace

Public API Reference

iengine/movable.h

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00001 /*
00002     Copyright (C) 2000-2001 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_MOVABLE_H__
00020 #define __CS_IENGINE_MOVABLE_H__
00021 
00029 #include "csutil/scf.h"
00030 #include "csutil/refarr.h"
00031 
00032 class csMatrix3;
00033 class csReversibleTransform;
00034 class csVector3;
00035 
00036 struct iMovable;
00037 struct iSector;
00038 struct iSectorList;
00039 struct iSceneNode;
00040 
00048 struct iMovableListener : public virtual iBase
00049 {
00050   SCF_INTERFACE(iMovableListener, 2, 0, 0);
00051 
00056   virtual void MovableChanged (iMovable* movable) = 0;
00058   virtual void MovableDestroyed (iMovable* movable) = 0;
00059 };
00060 
00087 struct iMovable : public virtual iBase
00088 {
00089   SCF_INTERFACE(iMovable, 2,0,0);
00090 
00094   virtual iSceneNode* GetSceneNode () = 0;
00095 
00105   virtual void SetSector (iSector* sector) = 0;
00106 
00115   virtual void ClearSectors () = 0;
00116 
00129   virtual iSectorList* GetSectors () = 0;
00130 
00134   virtual bool InSector () const = 0;
00135 
00146   virtual void SetPosition (iSector* home, const csVector3& v) = 0;
00147 
00158   virtual void SetPosition (const csVector3& v) = 0;
00159 
00168   virtual const csVector3& GetPosition () const = 0;
00169 
00175   virtual const csVector3 GetFullPosition () const = 0;
00176 
00191   virtual void SetTransform (const csMatrix3& matrix) = 0;
00192 
00206   virtual void SetTransform (const csReversibleTransform& t) = 0;
00207 
00218   virtual csReversibleTransform& GetTransform () = 0;
00219 
00224   virtual csReversibleTransform GetFullTransform () const = 0;
00225 
00236   virtual void MovePosition (const csVector3& v) = 0;
00237 
00245   virtual void Transform (const csMatrix3& matrix) = 0;
00246 
00252   virtual void AddListener (iMovableListener* listener) = 0;
00253 
00257   virtual void RemoveListener (iMovableListener* listener) = 0;
00258 
00270   virtual void UpdateMove () = 0;
00271 
00277   virtual long GetUpdateNumber () const = 0;
00278 
00295   virtual bool IsTransformIdentity () const = 0;
00296 
00305   virtual bool IsFullTransformIdentity () const = 0;
00306 
00316   virtual void TransformIdentity () = 0;
00317 };
00318 
00321 #endif // __CS_IENGINE_MOVABLE_H__

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