CrystalSpace

Public API Reference

imesh/particle.h

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00001 /*
00002     Copyright (C) 2000 by W.C.A. Wijngaards
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IMESH_PARTICLE_H__
00020 #define __CS_IMESH_PARTICLE_H__
00021 
00026 #include "csutil/scf.h"
00027 #include "csutil/array.h"
00028 
00032 struct iLight;
00033 struct iMovable;
00034 struct iRenderView;
00035 struct iLightSectorInfluence;
00036 
00037 class csColor;
00038 class csReversibleTransform;
00039 class csVector3;
00040 
00041 struct csRenderMesh;
00042 
00050 struct iParticle : public virtual iBase
00051 {
00052   SCF_INTERFACE (iParticle, 1, 0, 0);
00053 
00058   virtual void SetPosition (const csVector3& pos) = 0;
00059   virtual const csVector3& GetPosition () const = 0;
00063   virtual void MovePosition (const csVector3& move) = 0;
00064 
00066   virtual void AddColor (const csColor& col) = 0;
00068   virtual void ScaleBy (float factor) = 0;
00070   virtual void Rotate (float angle) = 0;
00071 
00077   virtual void UpdateLighting (const csArray<iLightSectorInfluence*>& lights,
00078       const csReversibleTransform& transform) = 0;
00079 };
00080 
00083 #endif // __CS_IMESH_PARTICLE_H__

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