iengine/renderloop.h
Go to the documentation of this file.00001 /* 00002 Crystal Space 3D engine 00003 Copyright (C) 2003 by Jorrit Tyberghein 00004 (C) 2003 by Frank Richter 00005 (C) 2004 by Marten Svanfeldt 00006 00007 This library is free software; you can redistribute it and/or 00008 modify it under the terms of the GNU Library General Public 00009 License as published by the Free Software Foundation; either 00010 version 2 of the License, or (at your option) any later version. 00011 00012 This library is distributed in the hope that it will be useful, 00013 but WITHOUT ANY WARRANTY; without even the implied warranty of 00014 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00015 Library General Public License for more details. 00016 00017 You should have received a copy of the GNU Library General Public 00018 License along with this library; if not, write to the Free 00019 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00020 */ 00021 00022 #ifndef __CS_IENGINE_RENDERLOOP_H__ 00023 #define __CS_IENGINE_RENDERLOOP_H__ 00024 00032 #include "csutil/scf.h" 00033 00034 #include "iengine/rendersteps/icontainer.h" 00035 00036 struct iCamera; 00037 struct iClipper2D; 00038 struct iSector; 00039 struct iRenderStep; 00040 struct iRenderView; 00041 struct iMeshWrapper; 00042 00043 class csShaderVariableStack; 00044 00048 #define CS_DEFAULT_RENDERLOOP_NAME "*default" 00049 00064 struct iRenderLoop : public iRenderStepContainer 00065 { 00066 SCF_INTERFACE(iRenderLoop, 2,0,0); 00067 virtual void Draw (iRenderView *rview, iSector *s, 00068 iMeshWrapper* mesh = 0) = 0; 00069 }; 00070 00071 00081 struct iRenderLoopManager : public virtual iBase 00082 { 00083 SCF_INTERFACE(iRenderLoopManager, 3,0,0); 00088 virtual csPtr<iRenderLoop> Create () = 0; 00089 00099 virtual bool Register (const char* name, iRenderLoop* loop, bool checkDupes = false) = 0; 00106 virtual iRenderLoop* Retrieve (const char* name) = 0; 00112 virtual const char* GetName (iRenderLoop* loop) = 0; 00118 virtual bool Unregister (iRenderLoop* loop) = 0; 00124 virtual csPtr<iRenderLoop> Load (const char* fileName) = 0; 00130 virtual void UnregisterAll (bool evenDefault = false) = 0; 00131 }; 00132 00135 #endif
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