cstool/rendermeshlist.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2003 by Marten Svanfeldt 00003 00004 This library is free software; you can redistribute it and/or 00005 modify it under the terms of the GNU Library General Public 00006 License as published by the Free Software Foundation; either 00007 version 2 of the License, or (at your option) any later version. 00008 00009 This library is distributed in the hope that it will be useful, 00010 but WITHOUT ANY WARRANTY; without even the implied warranty of 00011 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00012 Library General Public License for more details. 00013 00014 You should have received a copy of the GNU Library General Public 00015 License along with this library; if not, write to the Free 00016 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00017 */ 00018 00019 #ifndef __CS_RENDERMESHLIST_H__ 00020 #define __CS_RENDERMESHLIST_H__ 00021 00026 #include "csextern.h" 00027 00028 #include "csgeom/vector3.h" 00029 #include "csutil/parray.h" 00030 00031 #include "ivideo/graph3d.h" 00032 #include "ivideo/rendermesh.h" 00033 00034 struct iEngine; 00035 struct iMeshWrapper; 00036 struct iObjectRegistry; 00037 struct iRenderView; 00038 00043 class CS_CRYSTALSPACE_EXPORT csRenderMeshList 00044 { 00045 public: 00051 csRenderMeshList (iEngine* engine); 00052 00056 ~csRenderMeshList (); 00057 00061 void AddRenderMeshes (CS::Graphics::RenderMesh** meshes, int num, 00062 CS::Graphics::RenderPriority defaultRenderPriority, 00063 csZBufMode z_buf_mode, iMeshWrapper* mesh); 00064 00069 size_t SortMeshLists (iRenderView *rview); 00070 00074 void GetSortedMeshes (CS::Graphics::RenderMesh** meshes, iMeshWrapper** imeshes); 00075 00079 void Empty (); 00080 00081 private: 00082 struct meshListEntry 00083 { 00084 CS::Graphics::RenderMesh* rm; 00085 iMeshWrapper* mesh; 00086 00087 meshListEntry (CS::Graphics::RenderMesh* mesh, iMeshWrapper* imesh) 00088 : rm(mesh), mesh(imesh) {} 00089 }; 00090 00092 struct renderMeshListInfo 00093 { 00095 long renderPriority; 00096 00098 int sortingOption; 00099 00101 csArray<meshListEntry> meshList; 00102 00103 }; 00104 00105 csPDelArray < renderMeshListInfo > renderList; 00106 iEngine* engine; 00107 00108 static int SortMeshMaterial (meshListEntry const& me1, 00109 meshListEntry const& me2); 00110 static int SortMeshBack2Front (meshListEntry const& me1, 00111 meshListEntry const& me2); 00112 static int SortMeshFront2Back (meshListEntry const& me1, 00113 meshListEntry const& me2); 00114 static csVector3 sort_CameraPosition; 00115 }; 00116 00117 #endif //__CS_RENDERMESHLIST_H__
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