csgfx/shaderexpaccessor.h
Go to the documentation of this file.00001 /* 00002 Copyright (C) 2005 by Jorrit Tyberghein 00003 (C) 2005 by Frank Richter 00004 00005 This library is free software; you can redistribute it and/or 00006 modify it under the terms of the GNU Library General Public 00007 License as published by the Free Software Foundation; either 00008 version 2 of the License, or (at your option) any later version. 00009 00010 This library is distributed in the hope that it will be useful, 00011 but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 Library General Public License for more details. 00014 00015 You should have received a copy of the GNU Library General Public 00016 License along with this library; if not, write to the Free 00017 Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. 00018 */ 00019 00024 #ifndef __CS_CSGFX_SHADEREXPACCESSOR_H__ 00025 #define __CS_CSGFX_SHADEREXPACCESSOR_H__ 00026 00027 #include "csextern.h" 00028 00029 #include "csgfx/shadervar.h" 00030 #include "csutil/scf.h" 00031 #include "csutil/scf_implementation.h" 00032 #include "csutil/weakref.h" 00033 #include "csutil/csobject.h" 00034 #include "iutil/selfdestruct.h" 00035 00036 struct iObjectRegistry; 00037 00038 class csShaderExpression; 00039 00048 class CS_CRYSTALSPACE_EXPORT csShaderExpressionAccessor : 00049 public scfImplementationExt2<csShaderExpressionAccessor, csObject, 00050 iShaderVariableAccessor, iSelfDestruct> 00051 { 00052 private: 00053 iObjectRegistry* object_reg; 00054 csShaderExpression* expression; 00055 csWeakRef<iShaderManager> shaderMgr; 00056 00057 protected: 00058 void InternalRemove() { SelfDestruct(); } 00059 00060 public: 00068 csShaderExpressionAccessor (iObjectRegistry* object_reg, 00069 csShaderExpression* expression); 00070 virtual ~csShaderExpressionAccessor(); 00071 00072 virtual void PreGetValue (csShaderVariable *variable); 00073 00074 // ------------------------- For iSelfDestruct ------------------------------- 00075 virtual void SelfDestruct (); 00076 }; 00077 00080 #endif // __CS_CSGFX_SHADEREXPACCESSOR_H__
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