csgfx/shadervar.h File Reference
Shader variable. More...
#include "csextern.h"
#include "csgeom/math.h"
#include "csgeom/quaternion.h"
#include "csgeom/transfrm.h"
#include "csgeom/vector2.h"
#include "csgeom/vector3.h"
#include "csgeom/vector4.h"
#include "csgfx/rgbpixel.h"
#include "csutil/blockallocator.h"
#include "csutil/cscolor.h"
#include "csutil/leakguard.h"
#include "csutil/refarr.h"
#include "csutil/refcount.h"
#include "csutil/strset.h"
#include "iengine/texture.h"
#include "ivideo/texture.h"
#include "ivideo/rndbuf.h"
Go to the source code of this file.
Classes | |
class | csShaderVariable |
Storage class for "shader vars", inheritable variables in the shader system. More... | |
struct | iShaderVariableAccessor |
Interface to an accessorcallback for shadervariables. More... | |
struct | iShaderVarStringSet |
String set for shader variable names. More... | |
struct | CS::ShaderVarName |
Helper class to obtain an ID for a shader variable. More... | |
Namespaces | |
namespace | CS |
Main namespace for CrystalSpace. | |
Typedefs | |
typedef StringID < StringSetTag::ShaderVar > | CS::ShaderVarStringID |
String ID for shader variable name. | |
Variables | |
ShaderVarStringID const | CS::InvalidShaderVarStringID |
Invalid shader variable name. |
Detailed Description
Shader variable.
Definition in file shadervar.h.
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