CrystalSpace

Public API Reference

csCLQAttenuation Struct Reference

Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad). More...

#include <csgfx/vertexlight.h>

List of all members.


Detailed Description

Constant, Linear, Quadratic attenuation Out = in /(const + distance*lin + distance^2*quad).

Definition at line 216 of file vertexlight.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1