CrystalSpace

Public API Reference

csRealisticAttenuation Struct Reference

Inverse quadratic attenuation. More...

#include <csgfx/vertexlight.h>

List of all members.


Detailed Description

Inverse quadratic attenuation.

Out = in * / distance^2

Definition at line 200 of file vertexlight.h.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1