CrystalSpace

Public API Reference

csRealisticAttenuation Struct Reference

Inverse quadratic attenuation. More...

#include <csgfx/vertexlight.h>

List of all members.

Public Member Functions

 csRealisticAttenuation (const csLightProperties &)
CS_FORCEINLINE_TEMPLATEMETHOD
void 
operator() (float distance, float &dp) const


Detailed Description

Inverse quadratic attenuation.

Out = in * / distance^2

Definition at line 184 of file vertexlight.h.


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.0.2 by doxygen 1.4.7