csRealisticAttenuation Struct Reference
Inverse quadratic attenuation. More...
#include <csgfx/vertexlight.h>
Detailed Description
Inverse quadratic attenuation.
Out = in * / distance^2
Definition at line 200 of file vertexlight.h.
The documentation for this struct was generated from the following file:
- csgfx/vertexlight.h
Generated for Crystal Space 2.0 by doxygen 1.6.1