csTraceBeamResult Struct ReferenceReturn structure for the csColliderHelper::TraceBeam() method. More...
|closest_isect will be set to the closest intersection point (in world space). |
|closest_mesh will be set to the closest mesh that is hit. |
|closest_tri will be set to the closest triangle that is hit. |
|Sector in which the collision occured. |
|The squared distance between 'start' and the closest hit or else a negative number if there was no hit. |
Detailed DescriptionReturn structure for the csColliderHelper::TraceBeam() method.
Member Data Documentation
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.0.2 by doxygen 1.4.7