iDynamicsColliderCollisionCallback Struct Reference
This is the interface for attaching a collision callback to a collider. More...
#include <ivaria/dynamics.h>
Inheritance diagram for iDynamicsColliderCollisionCallback:
Public Member Functions | |
virtual void | Execute (iDynamicsSystemCollider *thiscollider, iRigidBody *otherbody)=0 |
A collision has occured between this collider and a rigid body. | |
virtual void | Execute (iDynamicsSystemCollider *thiscollider, iDynamicsSystemCollider *othercollider)=0 |
A collision has occured between this collider and another. |
Detailed Description
This is the interface for attaching a collision callback to a collider.
Main ways to get pointers to this interface:
- application specific
Main users of this interface:
Definition at line 851 of file dynamics.h.
Member Function Documentation
virtual void iDynamicsColliderCollisionCallback::Execute | ( | iDynamicsSystemCollider * | thiscollider, | |
iRigidBody * | otherbody | |||
) | [pure virtual] |
A collision has occured between this collider and a rigid body.
virtual void iDynamicsColliderCollisionCallback::Execute | ( | iDynamicsSystemCollider * | thiscollider, | |
iDynamicsSystemCollider * | othercollider | |||
) | [pure virtual] |
A collision has occured between this collider and another.
The documentation for this struct was generated from the following file:
- ivaria/dynamics.h
Generated for Crystal Space 2.0 by doxygen 1.6.1