CrystalSpace

Public API Reference

iFlareHalo Struct Reference
[Lighting]

This is a halo which resembles a (solar) flare. More...

#include <iengine/halo.h>

Inheritance diagram for iFlareHalo:

List of all members.

Public Member Functions

virtual uint AddComponent (float pos, float w, float h, uint mode, iMaterialWrapper *image)=0
 Add a visual component to the flare.
virtual void SetComponentColor (uint component, const csVector4 &color)=0
 Set component color, use id retrieved from AddComponent.

Detailed Description

This is a halo which resembles a (solar) flare.

Definition at line 100 of file halo.h.


Member Function Documentation

virtual uint iFlareHalo::AddComponent ( float  pos,
float  w,
float  h,
uint  mode,
iMaterialWrapper image 
) [pure virtual]

Add a visual component to the flare.

give position, size, image and mixmode. The component is added at the end of the list - to be displayed last. Returns added component id.

virtual void iFlareHalo::SetComponentColor ( uint  component,
const csVector4 color 
) [pure virtual]

Set component color, use id retrieved from AddComponent.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1