iSectorIterator Struct Reference
[Crystal Space 3D Engine]
An iterator to iterate over sectors. More...
#include <iengine/sector.h>
Inheritance diagram for iSectorIterator:
Public Member Functions | |
virtual const csVector3 & | GetLastPosition () const =0 |
Get last position that was used from Fetch. | |
virtual bool | HasNext () const =0 |
Return true if there are more elements. | |
virtual iSector * | Next ()=0 |
Return the next sector in the list and increment the iterator. | |
virtual void | Reset ()=0 |
Reset the iterator to the first element. |
Detailed Description
An iterator to iterate over sectors.
Some functions in CS return this.
Main creators of instances implementing this interface:
Definition at line 599 of file sector.h.
Member Function Documentation
virtual const csVector3& iSectorIterator::GetLastPosition | ( | ) | const [pure virtual] |
Get last position that was used from Fetch.
This can be different from 'pos' because of space warping.
virtual bool iSectorIterator::HasNext | ( | ) | const [pure virtual] |
Return true if there are more elements.
virtual iSector* iSectorIterator::Next | ( | ) | [pure virtual] |
Return the next sector in the list and increment the iterator.
Return 0 at the end.
virtual void iSectorIterator::Reset | ( | ) | [pure virtual] |
Reset the iterator to the first element.
The documentation for this struct was generated from the following file:
- iengine/sector.h
Generated for Crystal Space 2.0 by doxygen 1.6.1