CrystalSpace

Public API Reference

iSpriteAction Struct Reference
[Mesh plugins]

An action frameset for 3D sprite animation. More...

#include <imesh/sprite3d.h>

Inheritance diagram for iSpriteAction:

Inheritance graph
[legend]
List of all members.

Public Member Functions

virtual void AddFrame (iSpriteFrame *frame, int delay, float displacement)=0
 Add a frame to this action.
virtual iSpriteFrameGetFrame (int f)=0
 Get the specified frame.
virtual int GetFrameCount ()=0
 Get the number of frames in this action.
virtual int GetFrameDelay (int f)=0
 Get the delay for the specified frame.
virtual float GetFrameDisplacement (int f)=0
 Get the displacement for the specified frame.
virtual char const * GetName () const =0
 Get the name.
virtual iSpriteFrameGetNextFrame (int f)=0
 Get the next frame after the specified one.
virtual void SetName (char const *)=0
 Set the name.

Detailed Description

An action frameset for 3D sprite animation.

Definition at line 107 of file sprite3d.h.


Member Function Documentation

virtual void iSpriteAction::AddFrame ( iSpriteFrame frame,
int  delay,
float  displacement 
) [pure virtual]

Add a frame to this action.

virtual iSpriteFrame* iSpriteAction::GetFrame ( int  f  )  [pure virtual]

Get the specified frame.

virtual int iSpriteAction::GetFrameCount (  )  [pure virtual]

Get the number of frames in this action.

virtual int iSpriteAction::GetFrameDelay ( int  f  )  [pure virtual]

Get the delay for the specified frame.

virtual float iSpriteAction::GetFrameDisplacement ( int  f  )  [pure virtual]

Get the displacement for the specified frame.

virtual char const* iSpriteAction::GetName (  )  const [pure virtual]

Get the name.

virtual iSpriteFrame* iSpriteAction::GetNextFrame ( int  f  )  [pure virtual]

Get the next frame after the specified one.

virtual void iSpriteAction::SetName ( char const *   )  [pure virtual]

Set the name.


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.0.2 by doxygen 1.4.7