CrystalSpace

Public API Reference

iSpriteSocket Struct Reference
[Mesh plugins]

A socket for specifying where sprites can plug into other sprites. More...

#include <imesh/sprite3d.h>

Inheritance diagram for iSpriteSocket:

List of all members.

Public Member Functions

virtual iMeshWrapperGetMeshWrapper () const =0
 Get the attached sprite.
virtual char const * GetName () const =0
 Get the name.
virtual int GetTriangleIndex () const =0
 Get the index of the triangle for the socket.
virtual void SetMeshWrapper (iMeshWrapper *mesh)=0
 Set the attached sprite.
virtual void SetName (char const *)=0
 Set the name.
virtual void SetTriangleIndex (int tri_index)=0
 Set the index of the triangle for the socket.

Detailed Description

A socket for specifying where sprites can plug into other sprites.

Definition at line 134 of file sprite3d.h.


Member Function Documentation

virtual iMeshWrapper* iSpriteSocket::GetMeshWrapper (  )  const [pure virtual]

Get the attached sprite.

virtual char const* iSpriteSocket::GetName (  )  const [pure virtual]

Get the name.

virtual int iSpriteSocket::GetTriangleIndex (  )  const [pure virtual]

Get the index of the triangle for the socket.

virtual void iSpriteSocket::SetMeshWrapper ( iMeshWrapper mesh  )  [pure virtual]

Set the attached sprite.

virtual void iSpriteSocket::SetName ( char const *   )  [pure virtual]

Set the name.

virtual void iSpriteSocket::SetTriangleIndex ( int  tri_index  )  [pure virtual]

Set the index of the triangle for the socket.


The documentation for this struct was generated from the following file:

Generated for Crystal Space 2.0 by doxygen 1.6.1