Todo List
- Member CS::Graphics::RenderMesh::variablecontext
- Document me!
- Member CS_SEQUENCE_LIGHTCHANGE_GREATER
- Document me
- Member CS_SEQUENCE_LIGHTCHANGE_LESS
- Document me
- Member CS_SEQUENCE_LIGHTCHANGE_NONE
- Document me
- Class csConfigDocument
- Write support
- Class csFixed16
- More operators.
- Class csFixed24
- More operators.
- Member csJoystickDriver::Button [CS_MAX_JOYSTICK_COUNT][CS_MAX_JOYSTICK_BUTTONS]
- Change this to a bitmask
- Class csMouseDriver
- The csMouseDriver and csJoystickDriver should be unified, since there's no real distinction between them under the hood.
- Member csMouseDriver::Button [CS_MAX_MOUSE_COUNT][CS_MAX_MOUSE_BUTTONS]
- Change this to a bitmask.
- Member csPoly2D::Random (size_t num, const csBox2 &max_bbox)
- Extend the Random() function to support more then only triangles.
- Member csQueryRegistryOrLoad
- This probably ought to be made more thread-safe by locking the object registry if possible.
- Class csWideSparse3D
- Current implementation is very naive. The list should be sorted to make searching at least a little more efficient.
- Group Event class masks
- : this should be replaced with something better. I think we can accomplish the same thing using the event namespace: no two suppliers can overlap in the event tree. More expressive, more flexible, and doesn't lose anything we've got now.
- Member iCamera::QuerySceneNode ()=0
- iCamera doesn't yet support iMovable so scene nodes are not properly working yet.
- Class iFireTexture
- 'GetPalette()' maybe.
- Class iGradient
- More shade management (e.g. getting, deleting of single shades.)
- Class iKeyboardDriver
- Need a simple way to query all currently-set modifiers for event construction.
- Class iKitchenSink
- Iterator for contained objects.
- Class iLightIterRenderStep
- Document me!
- Class iLightningFactoryState
- Document me!
- Class iLightRenderStep
- Document me!
- Member iMeshGenerator::SetSampleBox (const csBox3 &box)=0
- In future support other directions for the mapping beam.
- Member iMeshGeneratorGeometry::SetDensity (float density)=0
- add density map support.
- Member iObject::ObjReleaseOld (iObject *obj)=0
- Investigate a way to remove this function.
- Class iRenderLoop
Add more step management methods.
- Class iRenderStep
- Document me!
- Class iSndSysRenderer
- Should Sound Streams get processing time even if no Sound Sources are attached?
- Class iSndSysSource3DDirectionalSimple
- The interface should probably be phased out and the software renderer updated to use iSndSysSource3DDirectional.
- Class iSprite3DFactoryState
global_lighting_quality should be a config option.
global_lod_level should be a config option.
- Class iSprite3DState
- What about convenience functions to set colors for verts?
- Member ODEJointType
- Document me!
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