CrystalSpace

Public API Reference

ivaria/bugplug.h

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00001 /*
00002     Copyright (C) 2002 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IVARIA_BUGPLUG_H__
00020 #define __CS_IVARIA_BUGPLUG_H__
00021 
00026 #include "csutil/scf.h"
00027 #include "ivideo/graph3d.h"
00028 
00029 struct iBugPlug;
00030 struct iMeshObject;
00031 
00032 class csBox3;
00033 class csReversibleTransform;
00034 class csVector2;
00035 class csVector3;
00036 
00042 struct iBugPlugRenderObject : public virtual iBase
00043 {
00044   SCF_INTERFACE(iBugPlugRenderObject, 2,0,0);
00046   virtual void Render (iGraphics3D* g3d, iBugPlug* bugplug) = 0;
00047 };
00048 
00049 
00054 struct iBugPlug : public virtual iBase
00055 {
00056   SCF_INTERFACE(iBugPlug,2,0,1);
00057   //=========================================================================
00058 
00066   virtual void SetupDebugSector () = 0;
00067 
00074   virtual void DebugSectorBox (const csBox3& box, float r, float g, float b,
00075         const char* name = 0, iMeshObject* mesh = 0,
00076         uint mixmode = CS_FX_COPY) = 0;
00077 
00082   virtual void DebugSectorTriangle (const csVector3& s1, const csVector3& s2,
00083         const csVector3& s3, float r, float g, float b,
00084         uint mixmode = CS_FX_ADD) = 0;
00085 
00093   virtual void SwitchDebugSector (const csReversibleTransform& trans,
00094         bool clear = true) = 0;
00095 
00099   virtual bool CheckDebugSector () const = 0;
00100 
00101   //=========================================================================
00102 
00108   virtual void SetupDebugView () = 0;
00109 
00113   virtual int DebugViewPoint (const csVector2& point) = 0;
00114 
00118   virtual void DebugViewLine (int i1, int i2) = 0;
00119 
00123   virtual void DebugViewBox (int i1, int i2) = 0;
00124 
00128   virtual int DebugViewPointCount () const = 0;
00129 
00133   virtual const csVector2& DebugViewGetPoint (int i) const = 0;
00134 
00138   virtual int DebugViewLineCount () const = 0;
00139 
00143   virtual void DebugViewGetLine (int i, int& i1, int& i2) const = 0;
00144 
00148   virtual int DebugViewBoxCount () const = 0;
00149 
00153   virtual void DebugViewGetBox (int i, int& i1, int& i2) const = 0;
00154 
00159   virtual void DebugViewRenderObject (iBugPlugRenderObject* obj) = 0;
00160 
00165   virtual void DebugViewClearScreen (bool cs) = 0;
00166 
00171   virtual void SwitchDebugView (bool clear = true) = 0;
00172 
00176   virtual bool CheckDebugView () const = 0;
00177 
00178   //=========================================================================
00179 
00187   virtual void AddCounter (const char* countername, int amount = 1) = 0;
00188 
00197   virtual void AddCounterEnum (const char* countername, int enumval,
00198         int amount = 1) = 0;
00199 
00205   virtual void ResetCounter (const char* countername, int value = 0) = 0;
00206 
00211   virtual void RemoveCounter (const char* countername) = 0;
00212 
00213   //=========================================================================
00214   
00221   virtual bool ExecCommand (const char* command) = 0;
00222 };
00223 
00224 #endif // __CS_IVARIA_BUGPLUG_H__
00225 

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