csGenerateImage Class ReferenceThis class will compute a texture for a terrain. More...
Public Member Functions
|create empty |
|iImage *||Generate (int totalw, int totalh, int startx, int starty, int partw, int parth)|
|Generate part of a terrain image. |
|void||SetTexture (csGenerateImageTexture *t)|
|Set the texture to show, You can easily construct one yourself, using the classes below. |
Detailed DescriptionThis class will compute a texture for a terrain.
The texture is based on the heightmap for the terrain. It is like the povray MaterialMap, but then indexed with the height of the terrain. This means, that given some base textures that should display at certain heights, the whole texture is computed. At each pixel the base textures are blended together, based on the height.
Constructor & Destructor Documentation
Member Function Documentation
Generate part of a terrain image.
Give total terrain image size, give the startx,y texel in the total image, and the size of the part you want generated creates a new iImage.
|void csGenerateImage::SetTexture||(||csGenerateImageTexture *||t||)||
The documentation for this class was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3