CrystalSpace

Public API Reference

cstool/gentrtex.h File Reference

Terrain texture image generation. More...

#include "csextern.h"
#include "csgeom/vector2.h"
#include "csutil/cscolor.h"
#include "csutil/ref.h"
#include "csutil/scf_interface.h"
#include "csutil/win32/msvc_deprecated_warn_off.h"
#include "csutil/win32/msvc_deprecated_warn_on.h"

Go to the source code of this file.

Classes

class  csGenerateImage
 This class will compute a texture for a terrain. More...
class  csGenerateImageLayer
 This class is used to store the layers of textures per value. More...
class  csGenerateImageTexture
 A base class which represents a texture that can be displayed on the terrain. More...
class  csGenerateImageTextureBlend
 a class for a texture that is made by blending together other textures based on a value. More...
class  csGenerateImageTextureSingle
 A class for a single texture. More...
class  csGenerateImageTextureSolid
 A class for a solid coloured texture. More...
class  csGenerateImageValue
 A base class which represents a value that can be computed for blending purposes for each pixel. More...
class  csGenerateImageValueFunc
 This class will generate a value using a given function. More...
class  csGenerateImageValueFuncConst
 This class will generate a constant value. More...
class  csGenerateImageValueFuncTex
 This class will generate a value using a texture. More...
struct  iGenerateImageFunction
 This class represents a function for csGenerateImageValueFunc. More...


Detailed Description

Terrain texture image generation.

Definition in file gentrtex.h.


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