CrystalSpace

Public API Reference

cstool/meshobjtmpl.h

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00001 /*
00002     Copyright (C) 2003 by Martin Geisse <mgeisse@gmx.net>
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_MESHOBJTMPL_H__
00020 #define __CS_MESHOBJTMPL_H__
00021 
00026 #include "csextern.h"
00027 
00028 #include "csgeom/box.h"
00029 #include "cstool/objmodel.h"
00030 #include "csutil/flags.h"
00031 #include "csutil/refarr.h"
00032 #include "csutil/scf_implementation.h"
00033 
00034 #include "ivideo/graph3d.h"
00035 #include "imesh/object.h"
00036 #include "iutil/comp.h"
00037 
00038 struct iEngine;
00039 struct iMaterialWrapper;
00040 
00041 //Deprecate these when possible!
00043 #define CS_DECLARE_SIMPLE_MESH_FACTORY(name,meshclass)                      \
00044   class name : public csMeshFactory {                                       \
00045   public:                                                                   \
00046     name (iEngine *e, iObjectRegistry* reg, iMeshObjectType* type)          \
00047     : csMeshFactory (e, reg, type) {}                                       \
00048     virtual csPtr<iMeshObject> NewInstance ()                               \
00049     { return new meshclass (Engine, this); }                                \
00050     virtual csPtr<iMeshObjectFactory> Clone () { return 0; }                \
00051   };
00052 
00054 #define CS_DECLARE_SIMPLE_MESH_PLUGIN(name,factclass)                       \
00055   class name : public csMeshType {                                          \
00056   public:                                                                   \
00057     name (iBase *p) : csMeshType (p) {}                                     \
00058     virtual csPtr<iMeshObjectFactory> NewFactory ()                         \
00059     { return new factclass (Engine, object_reg, this); }                    \
00060   };
00061 
00062 #include "csutil/win32/msvc_deprecated_warn_off.h"
00063 
00075 class CS_CRYSTALSPACE_EXPORT csMeshObject : 
00076   public scfImplementationExt1<csMeshObject, csObjectModel, iMeshObject>
00077 {
00078 protected:
00080   csRef<iMeshObjectDrawCallback> VisCallback;
00081 
00083   iMeshWrapper *LogParent;
00084 
00086   iEngine *Engine;
00087 
00089   void WantToDie ();
00090 
00092   csFlags flags;
00093 
00095   csBox3 boundingbox;
00096 
00097 public:
00098 
00100   csMeshObject (iEngine *engine);
00101 
00103   virtual ~csMeshObject ();
00104 
00109   virtual iMeshObjectFactory* GetFactory () const = 0;
00110 
00115   virtual csPtr<iMeshObject> Clone () { return 0; }
00116   
00120   virtual csFlags& GetFlags () { return flags; }
00121 
00126   virtual csRenderMesh** GetRenderMeshes (int& num, iRenderView*, iMovable*,
00127         uint32)
00128   {
00129     num = 0;
00130     return 0;
00131   }
00132 
00138   virtual void SetVisibleCallback (iMeshObjectDrawCallback* cb);
00139 
00144   virtual iMeshObjectDrawCallback* GetVisibleCallback () const;
00145 
00150   virtual void NextFrame (csTicks current_time,const csVector3& pos,
00151     uint currentFrame);
00152 
00157   virtual void HardTransform (const csReversibleTransform& t);
00158 
00163   virtual bool SupportsHardTransform () const;
00164 
00169   virtual bool HitBeamOutline (const csVector3& start,
00170         const csVector3& end, csVector3& isect, float* pr);
00171 
00176   virtual bool HitBeamObject (const csVector3& start, const csVector3& end,
00177         csVector3& isect, float* pr, int* polygon_idx = 0,
00178         iMaterialWrapper** = 0);
00179 
00184   virtual void SetMeshWrapper (iMeshWrapper* logparent);
00185 
00190   virtual iMeshWrapper* GetMeshWrapper () const;
00191 
00195   virtual iObjectModel* GetObjectModel () { return this; }
00196 
00201   virtual bool SetColor (const csColor& color);
00202 
00207   virtual bool GetColor (csColor& color) const;
00208 
00213   virtual bool SetMaterialWrapper (iMaterialWrapper* material);
00214 
00219   virtual iMaterialWrapper* GetMaterialWrapper () const;
00220 
00222   virtual void SetMixMode (uint) { }
00224   virtual uint GetMixMode () const { return CS_FX_COPY; }
00225 
00230   virtual void InvalidateMaterialHandles () { }
00231 
00236   virtual void PositionChild (iMeshObject* /*child*/,csTicks /*current_time*/) { }
00237 
00242   virtual void BuildDecal(const csVector3* pos, float decalRadius,
00243         iDecalBuilder* decalBuilder)
00244   {
00245   }
00246 
00251   virtual void GetObjectBoundingBox (csBox3& bbox);
00252 
00257   virtual const csBox3& GetObjectBoundingBox ();
00258 
00263   virtual void SetObjectBoundingBox (const csBox3& bbox);
00264 
00269   virtual void GetRadius (float& radius, csVector3& center);
00270 
00275   virtual iTerraFormer* GetTerraFormerColldet () { return 0; }
00276 
00277   virtual iTerrainSystem* GetTerrainColldet () { return 0; }
00278 };
00279 
00280 #include "csutil/win32/msvc_deprecated_warn_on.h"
00281 
00286 class CS_CRYSTALSPACE_EXPORT csMeshFactory : 
00287   public scfImplementation1<csMeshFactory, iMeshObjectFactory>
00288 {
00289 protected:
00291   iMeshFactoryWrapper *LogParent;
00292 
00294   iMeshObjectType* mesh_type;
00295 
00297   iEngine *Engine;
00298 
00300   iObjectRegistry* object_reg;
00301 
00303   csFlags flags;
00304 
00305 public:
00306 
00308   csMeshFactory (iEngine *engine, iObjectRegistry* object_reg,
00309     iMeshObjectType* parent);
00310 
00312   iObjectRegistry* GetObjectRegistry () { return object_reg; }
00313 
00315   virtual ~csMeshFactory ();
00316 
00320   virtual csFlags& GetFlags () { return flags; }
00321 
00326   virtual csPtr<iMeshObject> NewInstance () = 0;
00327 
00332   virtual void HardTransform (const csReversibleTransform& t);
00333 
00338   virtual bool SupportsHardTransform () const;
00339 
00344   virtual void SetMeshFactoryWrapper (iMeshFactoryWrapper* logparent);
00345 
00350   virtual iMeshFactoryWrapper* GetMeshFactoryWrapper () const;
00351 
00355   virtual iMeshObjectType* GetMeshObjectType () const;
00356 
00360   virtual iObjectModel* GetObjectModel () { return 0; }
00361 
00362   virtual bool SetMaterialWrapper (iMaterialWrapper*) { return false; }
00363   virtual iMaterialWrapper* GetMaterialWrapper () const { return 0; }
00364   virtual void SetMixMode (uint) { }
00365   virtual uint GetMixMode () const { return 0; }
00366 };
00367 
00371 class CS_CRYSTALSPACE_EXPORT csMeshType : 
00372   public scfImplementation2<csMeshType, iMeshObjectType, iComponent>
00373 {
00374 protected:
00376   iEngine *Engine;
00377 
00379   iObjectRegistry* object_reg;
00380 
00381 public:
00382 
00384   csMeshType (iBase *p);
00385 
00387   virtual ~csMeshType ();
00388 
00392   bool Initialize (iObjectRegistry* reg);
00393 
00398   virtual csPtr<iMeshObjectFactory> NewFactory () = 0;
00399 
00400 };
00401 
00402 #endif // __CS_MESHOBJTMPL_H__

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