CrystalSpace

Public API Reference

cstool/primitives.h

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00001 /*
00002     Copyright (C) 2005 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_PRIMITIVES_H__
00020 #define __CS_PRIMITIVES_H__
00021 
00026 #include "csextern.h"
00027 
00028 #include "csgeom/vector3.h"
00029 #include "csgeom/vector2.h"
00030 #include "csutil/cscolor.h"
00031 #include "csutil/dirtyaccessarray.h"
00032 
00033 class csBox3;
00034 class csEllipsoid;
00035 
00039 class CS_CRYSTALSPACE_EXPORT csPrimitives
00040 {
00041 public:
00048   static void GenerateBox (
00049       const csBox3& box,
00050       csDirtyAccessArray<csVector3>& mesh_vertices,
00051       csDirtyAccessArray<csVector2>& mesh_texels,
00052       csDirtyAccessArray<csVector3>& mesh_normals,
00053       csDirtyAccessArray<csTriangle>& mesh_triangles);
00054 
00058   static void GenerateQuad (
00059       const csVector3 &v1, const csVector3 &v2,
00060       const csVector3 &v3, const csVector3 &v4,
00061       csDirtyAccessArray<csVector3>& mesh_vertices,
00062       csDirtyAccessArray<csVector2>& mesh_texels,
00063       csDirtyAccessArray<csVector3>& mesh_normals,
00064       csDirtyAccessArray<csTriangle>& mesh_triangles);
00065 
00072   static void GenerateCapsule (float l, float r, uint sides,
00073       csDirtyAccessArray<csVector3>& mesh_vertices,
00074       csDirtyAccessArray<csVector2>& mesh_texels,
00075       csDirtyAccessArray<csVector3>& mesh_normals,
00076       csDirtyAccessArray<csTriangle>& mesh_triangles);
00077 
00091   static void GenerateSphere (const csEllipsoid& ellips, int num,
00092       csDirtyAccessArray<csVector3>& mesh_vertices,
00093       csDirtyAccessArray<csVector2>& mesh_texels,
00094       csDirtyAccessArray<csVector3>& mesh_normals,
00095       csDirtyAccessArray<csTriangle>& mesh_triangles,
00096       bool cyl_mapping = false,
00097       bool toponly = false,
00098       bool reversed = false);
00099 };
00100 
00103 #endif // __CS_PRIMITIVES_H__
00104 

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