CrystalSpace

Public API Reference

iengine/scenenode.h

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00001 /*
00002     Copyright (C) 2005 by Jorrit Tyberghein
00003 
00004     This library is free software; you can redistribute it and/or
00005     modify it under the terms of the GNU Library General Public
00006     License as published by the Free Software Foundation; either
00007     version 2 of the License, or (at your option) any later version.
00008 
00009     This library is distributed in the hope that it will be useful,
00010     but WITHOUT ANY WARRANTY; without even the implied warranty of
00011     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00012     Library General Public License for more details.
00013 
00014     You should have received a copy of the GNU Library General Public
00015     License along with this library; if not, write to the Free
00016     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00017 */
00018 
00019 #ifndef __CS_IENGINE_SCENENODE_H__
00020 #define __CS_IENGINE_SCENENODE_H__
00021 
00029 #include "csutil/scf.h"
00030 #include "csutil/refarr.h"
00031 
00032 #include "iutil/array.h"
00033 
00034 struct iMovable;
00035 struct iLight;
00036 struct iMeshWrapper;
00037 struct iCamera;
00038 
00039 struct iSceneNode;
00040 
00044 struct iSceneNodeArray : public iArrayReadOnly<iSceneNode*>
00045 {
00046   SCF_IARRAYREADONLY_INTERFACE(iSceneNodeArray);
00047 };
00048 
00063 struct iSceneNode : public virtual iBase
00064 {
00065   SCF_INTERFACE(iSceneNode, 2,0,1);
00066 
00070   virtual iMovable* GetMovable () const = 0;
00071 
00075   virtual iMeshWrapper* QueryMesh () = 0;
00076 
00080   virtual iLight* QueryLight () = 0;
00081 
00085   virtual iCamera* QueryCamera () = 0;
00086 
00090   virtual void SetParent (iSceneNode* parent) = 0;
00091 
00095   virtual iSceneNode* GetParent () const = 0;
00096 
00100   CS_DEPRECATED_METHOD_MSG("Use csPtr<iSceneNodeArray> GetChildren() const")
00101   virtual const csRefArray<iSceneNode>& GetChildren () const = 0;
00102 
00106   virtual csPtr<iSceneNodeArray> GetChildrenArray () const = 0;
00107 };
00108 
00111 #endif // __CS_IENGINE_SCENENODE_H__
00112 

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