CrystalSpace

Public API Reference

csgfx/shaderexpaccessor.h

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00001 /*
00002     Copyright (C) 2005 by Jorrit Tyberghein
00003               (C) 2005 by Frank Richter
00004 
00005     This library is free software; you can redistribute it and/or
00006     modify it under the terms of the GNU Library General Public
00007     License as published by the Free Software Foundation; either
00008     version 2 of the License, or (at your option) any later version.
00009 
00010     This library is distributed in the hope that it will be useful,
00011     but WITHOUT ANY WARRANTY; without even the implied warranty of
00012     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013     Library General Public License for more details.
00014 
00015     You should have received a copy of the GNU Library General Public
00016     License along with this library; if not, write to the Free
00017     Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
00018 */
00019 
00024 #ifndef __CS_CSGFX_SHADEREXPACCESSOR_H__
00025 #define __CS_CSGFX_SHADEREXPACCESSOR_H__
00026 
00027 #include "csextern.h"
00028 
00029 #include "csgfx/shadervar.h"
00030 #include "csutil/scf.h"
00031 #include "csutil/scf_implementation.h"
00032 #include "csutil/weakref.h"
00033 #include "csutil/csobject.h"
00034 #include "iutil/selfdestruct.h"
00035 
00036 struct iObjectRegistry;
00037 
00038 class csShaderExpression;
00039 
00048 class CS_CRYSTALSPACE_EXPORT csShaderExpressionAccessor : 
00049   public scfImplementationExt2<csShaderExpressionAccessor, csObject,
00050         iShaderVariableAccessor, iSelfDestruct>
00051 {
00052 private:
00053   iObjectRegistry* object_reg;
00054   csShaderExpression* expression;
00055   csWeakRef<iShaderManager> shaderMgr;
00056 public:
00064   csShaderExpressionAccessor (iObjectRegistry* object_reg,
00065     csShaderExpression* expression);
00066   virtual ~csShaderExpressionAccessor();
00067 
00068   virtual void PreGetValue (csShaderVariable *variable);
00069 
00070   // ------------------------- For iSelfDestruct -------------------------------
00071   virtual void SelfDestruct ();
00072 };
00073  
00076 #endif // __CS_CSGFX_SHADEREXPACCESSOR_H__

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