iEngineSectorCallback Struct ReferenceA callback that will be fired whenever a sector is created or removed from the engine.
[Crystal Space 3D Engine]
Inheritance diagram for iEngineSectorCallback:
Public Member Functions
|virtual void||NewSector (iEngine *engine, iSector *sector)=0|
|New sector. |
|virtual void||RemoveSector (iEngine *engine, iSector *sector)=0|
|Remove sector. |
Detailed DescriptionA callback that will be fired whenever a sector is created or removed from the engine.
This callback is used by:
Member Function Documentation
|virtual void iEngineSectorCallback::RemoveSector||(||iEngine *||engine,|
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3