iLightVisibleCallback Struct ReferenceA callback that is fired whenever a light is visible.
[Crystal Space 3D Engine]
Inheritance diagram for iLightVisibleCallback:
Public Member Functions
|virtual void||LightVisible (iSector *sector, iLight *light)=0|
|The light is visible. |
Detailed DescriptionA callback that is fired whenever a light is visible.
This callback is used by:
Member Function Documentation
|virtual void iLightVisibleCallback::LightVisible||(||iSector *||sector,|
The light is visible.
The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3