CrystalSpace

Public API Reference

iMapNode Struct Reference

A node. More...

#include <ivaria/mapnode.h>

Inheritance diagram for iMapNode:

Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual const csVector3GetPosition () const =0
 Get the position of the node.
virtual iSectorGetSector () const =0
 Get the sector of the node.
virtual const csVector3GetXVector () const =0
 Get the x vector of the node.
virtual const csVector3GetYVector () const =0
 Get the y vector of the node.
virtual const csVector3GetZVector () const =0
 Get the z vector of the node.
virtual iObjectQueryObject ()=0
 Get the iObject.
virtual void SetPosition (const csVector3 &pos)=0
 Set the position of the node.
virtual void SetSector (iSector *pSector)=0
 Set the sector of the node.
virtual void SetXVector (const csVector3 &vec)=0
 Set the x vector of the node.
virtual void SetYVector (const csVector3 &vec)=0
 Set the y vector of the node.
virtual void SetZVector (const csVector3 &vec)=0
 Set the z vector of the node.


Detailed Description

A node.

This is an iObject that is bound to a position and a sector in the world. Nodes are typically created from a map file using the <node> attribute.

Main creators of instances implementing this interface:

Main ways to get pointers to this interface:

Definition at line 44 of file mapnode.h.


Member Function Documentation

virtual const csVector3& iMapNode::GetPosition (  )  const [pure virtual]

Get the position of the node.

Implemented in csMapNode.

virtual iSector* iMapNode::GetSector (  )  const [pure virtual]

Get the sector of the node.

Implemented in csMapNode.

virtual const csVector3& iMapNode::GetXVector (  )  const [pure virtual]

Get the x vector of the node.

Implemented in csMapNode.

virtual const csVector3& iMapNode::GetYVector (  )  const [pure virtual]

Get the y vector of the node.

Implemented in csMapNode.

virtual const csVector3& iMapNode::GetZVector (  )  const [pure virtual]

Get the z vector of the node.

Implemented in csMapNode.

virtual iObject* iMapNode::QueryObject (  )  [pure virtual]

Get the iObject.

Implemented in csMapNode.

virtual void iMapNode::SetPosition ( const csVector3 pos  )  [pure virtual]

Set the position of the node.

Implemented in csMapNode.

virtual void iMapNode::SetSector ( iSector pSector  )  [pure virtual]

Set the sector of the node.

Implemented in csMapNode.

virtual void iMapNode::SetXVector ( const csVector3 vec  )  [pure virtual]

Set the x vector of the node.

Implemented in csMapNode.

virtual void iMapNode::SetYVector ( const csVector3 vec  )  [pure virtual]

Set the y vector of the node.

Implemented in csMapNode.

virtual void iMapNode::SetZVector ( const csVector3 vec  )  [pure virtual]

Set the z vector of the node.

Implemented in csMapNode.


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3