CrystalSpace

Public API Reference

iSectorCallback Struct Reference
[Crystal Space 3D Engine]

Set a callback which is called when this sector is traversed. More...

#include <iengine/sector.h>

Inheritance diagram for iSectorCallback:

Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual void Traverse (iSector *sector, iBase *context)=0
 Sector will be traversed.


Detailed Description

Set a callback which is called when this sector is traversed.

The given context will be either an instance of iRenderView, iFrustumView, or else 0.

This callback is used by:

Definition at line 96 of file sector.h.


Member Function Documentation

virtual void iSectorCallback::Traverse ( iSector sector,
iBase context 
) [pure virtual]

Sector will be traversed.

It is safe to delete this callback in this function.


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3