CrystalSpace

Public API Reference

iSndSysLoader Struct Reference
[Sound system]

The sound loader is used to load sound files given a raw input data stream. More...

#include <isndsys/ss_loader.h>

Inheritance diagram for iSndSysLoader:

Inheritance graph
[legend]

List of all members.

Public Member Functions

virtual csPtr
< iSndSysData
LoadSound (iDataBuffer *buffer, const char *pDescription=0)=0
 Create a sound object from raw input data.
 SCF_INTERFACE (iSndSysLoader, 0, 3, 0)
 SCF2006 - See http://www.crystalspace3d.org/cseps/csep-0010.html.


Detailed Description

The sound loader is used to load sound files given a raw input data stream.

Definition at line 38 of file ss_loader.h.


Member Function Documentation

virtual csPtr<iSndSysData> iSndSysLoader::LoadSound ( iDataBuffer buffer,
const char *  pDescription = 0 
) [pure virtual]

Create a sound object from raw input data.

iSndSysLoader::SCF_INTERFACE ( iSndSysLoader  ,
,
,
 
)


The documentation for this struct was generated from the following file:
Generated for Crystal Space 1.2.1 by doxygen 1.5.3